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Call For Papers

2018 The 2nd International Conference on E-Society, E-Education and E-Technology is the premier fpremier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied E-Society, E-Education and E-Technology . The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:

  • Social Integration

  • Social Bookmarking

  • Social Software

  • E-Democracy

  • Digitization, heterogeneity and convergence

  • Interactivity and virtuality

  • Citizenship, regulation and heterarchy

  • Innovation, identity and the global village syndrome

  • Internet Cultures and new interpretations of “Space”

  • Polity and the Digitally Suppressed

  • Service Broadcasting

  • Political Reporting

  • Development of Digital Services

  • Freedom of Expression

  • E-Journalism

  • Open Access

  • Accessibility

  • Democracy and the Citizen

  • Digital Economies

  • Digital Regions

  • eAdministration

  • eGovernment Management

  • eProcurement

  • Global Trends

  • National and International Economies

  • Social Inclusion

  • Data Security Issues

  • eHealth Policy and Practice

  • eHealthcare Strategies and Provision

  • Legal Issues

  • Medical Research Ethics

  • Patient Privacy and Confidentiality

  • Middleware for e/m-Services

  • Payment Technologies for e/m-Services

  • AV-communication and other media 

  • Digital classrooms

  • Blended learning 

  • Collaborative on-line learning

  • Content repositories Data envelopment analysis 

  • Meta data standards 

  • Ontologies 

  • Pedagogical models

  • Needs analysis

  • Business-to-business e-commerce

  • Business-to-consumer e-commerce

  • E-government, policy and law

  • Business/Enterprise Architectures

  • Mobile and pervasive commerce

  • Electronic Markets and Multiagent Systems

  • Semantic Web ontologies, rules and services

  • Practices and cases in e-education

  • Systems and technologies in e-education

  • Applications and integration of e-education

  • E-learning evaluation and content

  • Campus information systems

  • E-learning technologies, standards and systems

  • Mobile learning

  • Computer aided assessments

  • Knowledge management

  • Virtual learning environments

  • Multimedia in e-learning

  • Marketing and promoting e-learning

  • Social benefits of e-learning

  • Organization learning

  • Technology adoption and diffusion of e-learning

  • E-Learning platforms 

  • Portals and Virtual learning 

  • Environments 

  • Course design 

  • Emerging and best practices 

  • Partnerships in e-Learning 

  • Evaluation of e-Learning 

  • Cross-cultural 

  • Education 

  • E-Learning strategies 

  • Social benefits of e-Learning 

  • E-Learning effectiveness and outcome

  • Systems, Design and Technologies

  • Portals and Virtual learning 

  • Assertive and assistive educational technology

  • Computer-aided assessment 

  • Learning content management systems 

  • Security, Privacy, Trust and Reputation for e/m-Services

  • Digital goods and products 

  • e-Negotiations, auctioning and contracting

  • B2B, B2C, and C2C models 

  • Agent-mediated e-Commerce

  • e-Marketplaces, e-Hubs, and portals 

  • Pervasive technologies for eCommerce

  • Dynamic pricing models 

  • P2P-computing for e-commerce

  • E-Payment systems 

  • E-Commerce content management

  • Consumer protection in e-commerce 

  • User behavior modeling

  • Web Services, Grid Services and Service-Oriented Computing

  • Semantic Web and Ontology

  • Web Intelligence, Agents and Personalization

  • Pervasive, Mobile and Peer-to-Peer Computing Technologies

  • Context-Aware, Location-based and Autonomous Computing